Hey There!
Hey There!
Palak loves to collaborate with others to make products that bring joy and make the world a better place!
Palak loves to collaborate with others to make products that bring joy and make the world a better place!
Main Projects
High Engagement
4/5 rated Fidgital Play 5 for replay value.
Funding Secured
$7000 awarded for further development.
Re-imagine Play
Problem:
To reduce screen overuse by creating a physical-digital game that combines tangible elements with digital play.
Solution
Fidgital-Play combines physical fidget cubes with interactive digital games to reduce screen time and boost spatial learning, creating an engaging, balanced play experience for children aged 8 & up.
STEP portal data entry
Reduced by 10%
Catalog team efficiency
5 hours saved weekly
GPC STEP Streamline
Problem:
HMW understand and evaluate the data onboarding to identify challenges for improvement and optimization in the current data journey.
Solution
Buy-side form and SmartSheet have been redesigned to clarify terms, auto-convert data, prompt character limits, notify about conditions, and visually improve hierarchy and contrast.
Reduced Nurse Workload
3+ Hours
on emotional supportEnhance well-being
foster connection &
self-expressionHappyHugs
Problem:
HMW enhance the hospital experience for 6 to 8-year-olds to promote autonomy, comfort, and courage while allowing for personalization?
Solution
A modular blanket service allows children, along with friends and family, to create patches and customize their quilts, serving as a comforting reminder of their identity beyond being patients.
High Usability Score
78.9 SUS Score Shows Positive User Experience
Less Screen Time
10% more productive
SoundMind
Problem:
HMW create a wearable to help college students reduce screen time and improve mental well-being?
Solution
SoundMind is a wearable that uses haptic and light feedback to manage screen time for college students. It provides notifications beyond the phone screen and utilizes device usage data to inform usage.